“Locusta Temporis” Localisation Project ‘22

In 2022, as part of my MA in Translation (Goldsmiths, UoL), I completed an in-depth project examining CYOA games, their development and key attributes, and video game localisation at large. The project culminated in me localising a portion of Enrico Colombini’s text-based adventure game, Locusta Temporis, working from Italian to English.

I worked closely with Colombini for this project, gaining valuable industry experience, and used extensive research to complete the project, successfully graduating with a distinction.

You can find the full project here, by contacting me directly by shooting me an email.